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Guides et articles
Guides pratiques sur les tests Google Play, l’accès production et l’approbation.
Guides8 juin 2026 · 7 min de lecture
How to find 12 testers for Google Play closed testing
The hardest part of Google’s closed-testing rule is not the 14 days — it is finding 12 real people who install and stay. Here are your options, with the trade-offs.
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Guides8 juin 2026 · 7 min de lecture
Google Play production access requirements: the full checklist
Everything a new personal developer account needs before the “Apply for production” button unlocks — in one checklist.
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Guides8 juin 2026 · 6 min de lecture
Closed vs internal vs open testing: which Google Play track to use
Google Play gives you three testing tracks. Here is what each one is for — and which actually satisfies the production-access requirement.
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Guides7 juin 2026 · 7 min de lecture
Google Play closed testing, explained: the 12 testers / 14 days rule
Google now asks new developers to run a closed test with 12 testers for 14 days before publishing. Here is exactly how the requirement works — and how to clear it without stress.
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Guides7 juin 2026 · 6 min de lecture
Why your closed test isn’t counting testers (and how to fix it)
You added 12 testers but the count says otherwise. Here are the exact reasons Google isn’t counting them — and the fix for each.
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Guides7 juin 2026 · 6 min de lecture
App rejected by Google Play? Common reasons and how to fix them
Rejections feel personal, but most fall into a handful of predictable buckets. Here is how to diagnose and fix the usual culprits.
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Guides7 juin 2026 · 6 min de lecture
How long does Google Play review take? What to expect
From instant internal builds to multi-day production reviews — a realistic timeline so you can plan your launch.
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Guides5 juin 2026 · 6 min de lecture
Why apps get stuck in closed testing (and how to get unstuck)
Most closed-testing delays have nothing to do with your app. They are about testers quietly dropping off. Here are the traps — and the fixes.
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4 juin 2026 · 6 min de lecture
Google Play Production Access Rejected? Here's How to Fix It
Google denied your app's production access? It's almost always fixable. Here's exactly why production access gets rejected and a step-by-step way to get approved on your next try.
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Growth3 juin 2026 · 8 min de lecture
ASO for indie games: a practical checklist that actually works
App Store Optimization is the cheapest growth lever you have. A no-fluff checklist to help your game get found and installed on Google Play.
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Insights31 mai 2026 · 7 min de lecture
Seven retention levers that actually keep mobile players coming back
Installs are easy; keeping players is the hard part. Seven retention levers — from onboarding to live events — that move the needle.
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Insights27 mai 2026 · 6 min de lecture
Hyper-casual vs hybrid-casual: where mobile games are heading
The hyper-casual gold rush cooled — and hybrid-casual took its place. What the shift means for indie developers.
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Guides23 mai 2026 · 7 min de lecture
The soft-launch playbook: ship like a big studio on an indie budget
A soft launch lets you fix the expensive mistakes before anyone is watching. Here is how to run one without a big-studio budget.
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Growth19 mai 2026 · 6 min de lecture
Writing a Play Store listing that converts
Your store listing is your storefront. Every element should earn its place — here is how to make the title, screenshots, and description do real work.
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